|Posted by Jason on October 31, 2017 at 5:45 AM|
Both games, Batman: Arkham Origins and Assassin's Creed Origins, involve strong third-person gameplay experiences, role play, and dynamic narratives. In addition, both games attempt to build on earlier iterations, challenges, story arcs, characters, and development. However, there are a number of factors to consider when comparing the gameplay experience as well as the origin stories involved in the two games. While the designers of each game put significant thought into the development of each story and player experience, a clear victor does eventually emerge. This piece intends to lay out the benefits and drawbacks of each game, comparatively, and argue that Batman: Arkham Origins has both the better, more complete origin story and the best overall gaming experience of the two.
The game uses a variety of stealth and detective ideas to bring the user into the experience. For example, users have the choice as to whether to advance in the game using stealth technology or through combat and fight sequences. This opens up a range of strategic options for the user, allowing for more cerebral game play at times, and greater command over the battle tactics at others. In addition, the user must use Batman to solve certain problems and help resolve crimes. This kind of detective work, along with the fight capability, once again brings balance to the game play and allows the user to choose a unique experience during each session.
BATMAN ORIGIN STORY
The story begins with Batman getting involved in the jailbreak at Blackgate Penetentiary, during which he first encounters the villains of the game, Black Mask and Killer Croc. This sets up the rest of the challenge for the game, which includes the successful model of Batman fighting righteously with a couple of similarly moral police investigators, but against not just the villains of the game – Black Mask, in particular – but also the corrupt officials in Gotham and the venal police officers, SWAT officers, and top brass in the police department. This story sets up the conflict between Bane and the Joker as well, allowing for conflict and decision-making in the face of shifting morality between villainous Batman associates.
ASSASSIN'S CREED GAMEPLAY
This game works from the third person perspective, allowing the game player to navigate and chart certain courses along the progress of the game. Unlike earlier editions – in which the Eagle Vision mode allowed for birds-eye views and broader perspectives – this new edition has a scout called Senu, who enables the game player to scout out future threats, terrains, and strategic moves. Like earlier editions, this Assassin's Creed offers the user the experience of fighting increasingly different and more challenging enemies, culminating in an arena-like Boss Fight.
ASSASSIN'S ORIGIN STORY
This tenth edition of the Assassin's Story takes place in Pharonic Egypt, in which battles between the Brotherhood of Assassin's continues to take place. This period of time is the Ptolmaeic period, during which, much like earlier itierations of the game, the game designers have blended fictionalized events into the real world history, this time incorporating the power struggle of Cleopatra and her brother, the Pharoah Ptolemy XIII. In addition, there is a constant threat of invasion from the Romans via the leadership of Julius Ceaser in Rome, much of which rings true historically. In the game, the player plays the role of Bayek, who attempts (again from the third person's perspective) to protect the Pharonic era during the massive upheavals, which he is only somewhat successful in accomplishing.
There are a number of ways to compare these two games, but the two best is via the origin stories and the game play experience. It is clear that the game play for Assassin's does provide some unique advantages, with the new Eagle Eye functionality. However, this pales in comparison to Batman's multiple angled approach to problem-solving, detective work, and stealth capability. There are just simply too many options for gameplay in Batman for Assassin's to compare. In addition, when it comes to the origin story, again, the fictionalized account of Ancient Egypt is clever, and rings true historically, there are just simply too many strong overlaps and points of connection in Batman's game that make the origin narrative rich, complex, and capable of being reused in the future. Finally, it is possible to look at the difficulty of each game as a comparison, and this is where there is similarity. The severity of challenges in each is high, leading to a both level of skill-acquisition and knowledge-acquisition that is fulfilling and equally demanding. Ultimately, the game play itself also does determine the quality of the story. If the story does not match the way in which the user experiences the game, then that dissonance affects the quality of play and the overall enjoyment, and Assassin's at times falls victim to this problem. However, a clearly superior game does emerge when comparing the qualities of origin and game play alone.
Ultimately, after a thorough review of each game, it is clear that Batman Arkham Origins is the superior product for several central reasons. First, the gameplay experience, including dynamic character experience, interplay with levels, and overall coherence to story – in addition to the multiplayer functionality – shows an elevated level of care and technology. Second, the narrative of the origin story is far better constructed, more believable, and provides a strong open-ended feel, leaving the game makers many options for further iterations of the game. Third, the faithfulness to original themes, characters, and situations helps Batman to transcend over Assassin's Creed as well. There are simply too many close associations with previous versions of the game. Finally, the overall scope of the game shows a vision that is partially lacking in Assassin's Creed Origins; this vision gives the game player an experience that is not just entertaining and challenging, but also immersive and compelling and leaves the user wanting to experience more.