|Posted by geeky88 on October 22, 2017 at 3:00 AM|
With more Game of the Year awards than any other (251, to be exact), The Witcher 3 is a role playing masterpiece.
Not to mention it has a vast amount of depth, a ton of freedom, an amazing environment, and intense action. It truly is a must play for any gamer.
However, The Witcher 3 does have its drawbacks. If this game is the best open-world rpg, the genre itself needs some more dedication.
The Witcher 3 solidifies the essence of the role playing game. Every action, every quest has it's ripples in the world, and the game comes to life with all the details, stories and characters in a way that we've never truly experienced. Players will have the fascination to explore and complete side quests just as much as the main storyline, because the game goes deep at every angle.
Now, compare that gameplay to Middle-Earth: Shadow of War, a game with around 75 hours of gameplay, but a plot that pokes and prods the player along. The open-world element of Shadow of War makes sense, but only thrives off of the storyline and brand established by Lord of the Rings author J.R.R. Tolkien. Shadow of War has what you'd expect it to, a world full of orcs, humans, and medieval style combat. The problem is the game just doesn't sit well, there's not much of a character arc going on. Add in some good old loot boxes and you've got a game that seems to be carried entirely by it's combat system and not much else.
The Witcher 3, is its own universe, and there's an amazing amount of life going on in this game. Geralt, as a monster hunter, develops well throughout the story, between his interactions with the various beasts, to the beautiful women he seduces. The game is very much an interesting fantasy affair.
Typical role playing games let the player inject more of themselves into the game, but that is far away from the gameplay of The Witcher 3. It speaks volumes for the entire genre that this series makes gamers play as Geralt. There's a long history here, it's not just about being the typical heroic character. You'll save the world, sure, but you also get to learn a great deal about Geralt and his life story in a way that creates this bond between character and gamer.
Shadow of War banks off of the empire Tolkien established, but absolutely butchers the Middle Earth storyline and universe, and then adds micro transactions. It's a good game for combat, but as an RPG cannot hold a candle to The Witcher 3.
It's no secret that The Witcher 3 is quite possibly the best role playing game ever created. And gamers can easily identify with the main character, through the hours of seemingly tedious gameplay. Normally, riding a horse around for hours, getting in bar fights, and running basic errands for a lowly farmer would not mark high on the list of interesting activities to accomplish. Except in The Witcher 3 these tasks are filled with an amazing storyline, tremendous details and helps us understand who this monster hunter truly is. And of course, the main story still remains, as beautiful as it was before we had to rescue the run away chicken.
But there's no carrot and stick prodding us in that direction. Players can choose what they want to complete and in what order. Every once and a while you'll need to advance the main story, sure, but there's a lot of freedom and leisure to the game. The Witcher 3 is what happens when you put dedication, mastery and loads of resources into creating a roleplaying game. Of course, having previous titles in the franchise also add some solidarity and room for improvement.
Shadow of War, is a phenomenal game as well. The combat system has evolved from its predecessor, and players enjoy the Tolkien universe. But the details between Shadow of War and The Witcher 3 are too great to pass up. Shadow of War is being heavily criticized for the micro transactions.
These loot boxes offer players a pay-to-win element. Having the option to spend additional money long after you've already purchased the game, in order to progress isn't something that is ever hoped for, or wanted. This reduces the credibility of the game, the developers, and in this case, what's left of Tolkien's legacy. Just how much more money do you people need from the loyal Lord of the Rings fan base?
The character development is nothing special either. You'll be guided along the storyline, never truly having much of a choice, with a storyline that is equally as bad.
The Witcher 3 has an amazing cast of characters, with an unbelievable brilliant storyline, gameplay, combat and universe. Not to mention a card game so addicting it spawned not only an offshoot game dedicated to it, but real world usability as well. Players could spend all day collecting cards, competing in tournaments and becoming the best Gwent card player in the Witcher world, and then go back to the rest of the game. Oh yeah, and it doesn't have micro transactions and a seemingly monotonous grind wall that encourages a loot box purchase here and there.
Shadow of War is already $60; why do you need more money? The Witcher 3 and all the DLC expansions are around $30 (or less). Not to mention you've got every critic from here to the moon praising the game.
The Witcher 3 is a masterpiece in every sense of the word. To this day nothing has come close to competing with it, and the dedication and love from the developers truly shows the gaming community what it means to have passion, artistry and grace in video game creation.
The Witcher 3 might be the greatest role playing game ever, if the micro transaction (greed), isn't squashed out of the world. Keep those loot boxes in free to play games where they belong, and god forbid don't have them be a necessity.